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Entering something (past tense entered)

Whereas the going action allows people to move from one location to another in the model world, the entering action is for movement inside a location: for instance, climbing into a cage or sitting on a couch. (Entering is not allowed to change location, so any attempt to enter a door is converted into a going action.) What makes entering trickier than it looks is that the player may try to enter an object which is itself inside, or part of, something else, which might in turn be... and so on. To preserve realism, the implicitly pass through other barriers rule automatically generates entering and exiting actions needed to pass between anything which might be in the way: for instance, in a room with two open cages, an actor in cage A who tries entering cage B first has to perform an exiting action.


Typed commands leading to this action

    "get in/into/on/onto [something]"
    "stand on [something]"
    "go [something]"
    "go into/in/inside/through [something]"
    "enter [something]"
    "sit on top of [something]"
    "sit on/in/inside [something]"

Rules controlling this action

    check        an actor entering  convert enter door into go rule
    check        an actor entering  convert enter compass direction into go rule
    check        an actor entering  can't enter what's already entered rule
    check        an actor entering  can't enter what's not enterable rule
    check        an actor entering  can't enter closed containers rule
    check        an actor entering  can't enter something carried rule
    check        an actor entering  implicitly pass through other barriers rule
    carry out    an actor entering  standard entering rule
    report        an actor entering  standard report entering rule
    report        an actor entering  describe contents entered into rule